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Silver Ridge Gaming

Logo Location: The Sword Coast Factions: The Cult of the Dragon, The Town of Greenest, ?, ?, ?, ?, ?, ?. Adventurers: Jakai Gage (Dragonborn Cleric), Ben Dorsett (Meleghost), Ian Blake (Wizard Gnome), Isaac Smith (Asbjorn), Troy Smith (Shahvee). Status: Chapter Two

Events:

Logo Tyranny of Dragons begins in the town of Greenest. One fateful day, as Greenest is under attack, Shahvee and the Asbjorn happen upon another two wanderers in the plains surrounding Greenest. When the four discover that they have a mutual objective to reach Greenest (although all for varying, yet unspecified reasons), they decide to band together and travel to the burning city as a group.
Logo As the four wanderers approached Greenest, they encountered another Dragonborn, a member of the City Watch, dueling one of the cultists. The wanderers arrived as the Dragonborn struck the killing blow, and turned to greet them. He explained the current situation in Greenest, and the now five wanderers entered the city through the southern road.
Logo The five adventurers battled their way to the town's keep, and took shelter inside with the injured townsfolk. The wanderers then met the governor, Governor Nighthill, who beckoned to them, saying he required their help. Governor Nighthill tasked the wanderers with clearing out an old escape tunnel under the keep, as well as securing a sally port and taking as many prisoners as possible.
Logo The wanderers battled the culstists through the night, and with the help of the prisoners that were taken captive, the wanderers discerned the following information: The cultists that were attacking the town were members in a group called "The Cult of the Dragon," and they were pillaging and burninating the countryside to collect treasure to present to the Dragon Queen. In the morning, when the cultists had left the town, the Governor publically thanked the wanderers and awarded them with numerous devices to assist them.
Logo As the wanderers geared up to leave the town, they were approached by a young druid. The druid told the wanderers that his master, who had been studying and following the cultists on past raids, was missing, and that he had valuable information pertaining to the cultists' quest. With this information, the wanderers set off to track down the cultists and bring back the druid.
Logo The wanderes followed the trail of the cultists until they cam across a group of stragglers. Obscuring them with a heavy mist, the adventurers snuck in and did away with the tired group of kobolds and cultists. However, before dying, one of the cultists was interrogated, and gave up information about a rearguard waiting to ambush the group up ahead. The wanderers progressed down the trail and came up behind the rearguard, ambushing the ambushers.
Logo After heavy fighting, the rearguard was defeated and the wanderers moved on to the cultist camp, stealing cultist uniforms from the slaughtered cultists. The wanderers made it to the camp at dusk, and strolled into the camp dressed in cultist garb. The wanderers fell asleep in one of the tents, save for the gnome, who snuck out in the night.
Logo Searching for the prisoner (as well as anything shiny that he could get his hands on,) the gnome slit the throats of two men in the tent adjacent to the wanderers. After rumaging through their personal chests, the gnome woke up the third man, who snuck up behind the gnome and captured him. The gnome blasted the man with sacred flame, and the man fell to the ground, screaming in agony.
Logo This obviously attracted a lot of attention, and soon the gnome found himself surrounded. The gnome was soon discovered and taken out to be chained up in the prison tent. The wanderers stood watching in horror as the gnome was carted off to his doom.